Home » DCC

DCC

Lucid takes GPU virtualization to the cloud and beyond

Lucid takes GPU virtualization to the cloud and beyond

Feb. 3 | Intelligent real-time graphics flow can synchronize CPU and GPU output. By Jon Peddie Started in 2004 Lucid came out at CES 2011 and formally announced its GPU virtualization technology at the show. It then demonstrated it at CeBIT, in March 2011 and...

New benchmark brings testing standards to OpenCL

New benchmark brings testing standards to OpenCL

Feb. 2 | Rightware says Basemark CL will improve all applications using GPUs for general purpose computation. Last year the Khronos Group introduced OpenCL (Open Computing Language) an open, royalty-free standard for parallel programming of modern processors,...

Adding a pipeline improves LMU visual effects lab workflow

Adding a pipeline improves LMU visual effects lab workflow

Jan. 30 | Loyola Marymount students now create animations in a professional rendering workflow; their creative output has doubled.  Students in the Loyola Marymount University School of Film and Television now have a professional rendering pipeline in place to...

ScanToNURBS links 3D scanning to 3ds Max

ScanToNURBS links 3D scanning to 3ds Max

Jan. 27 | Imported models can have G1 curve continuity across surface boundaries. NURBS specialist nPower Software has released a new plug-in for Autodesk 3ds Max that imports 3D scans as as NURBS-based meshes suitable for further work in 3ds Max and most CAD...

CoreCG introduces a pipeline between Mental Ray and Maya

CoreCG introduces a pipeline between Mental Ray and Maya

Jan. 27 | MentalCore expedites the back-and-forth process of content creation and rendering. Several studios field-tested the product prior to release. When computer graphics content developers get together, sooner or later the conversation turns to griping about...

New filter uses on-screen curves to deliver finer level of color video control

New filter uses on-screen curves to deliver finer level of color video control

Jan. 25 | Curve-based color adjustment available for Final Cut Pro, Motion, and After Effects Levels and Curves is a new filter pack from Nattress Productions that allows users to color grade in film-log space using on-screen adjustable curves. The on-screen curve...

Software tools unfold the strange world of Bunraku

Software tools unfold the strange world of Bunraku

Jan. 20 | CG studio Origami Digital turns to LightWave, Maya, and Eyeon Fusion to bring director Guy Moshe’s vision to the big screen.  The village setting of Bunraku. (Source: New Tek) By Kelly Dove Bunraku, the second film from acclaimed director Guy Moshe,...

New browser-based animation service enters free public beta

New browser-based animation service enters free public beta

Jan. 18 | WebAnimate offers free production-level tools for mocap rework and animation retargeting. Referring to their new browser-based product as “animation on the go,” UK-based IKinema has released a free public beta of WebAnimate, an all-in-one platform...

Game AI software maker Xaitment offers source code to clients

Game AI software maker Xaitment offers source code to clients

Jan. 16 | Having source code access will allow licensees to speed development by debugging and customizing AI code for their game and simulation projects. German developer Xaitment, creator of artificial intelligence software for video game and simulation developers,...

Adobe releases Lightroom 4 to beta

Adobe releases Lightroom 4 to beta

Jan. 13 | Imaging and management software for photo enthusiasts and professionals is hot. There are several strong new products coming to market including Corel’s new AfterShot Pro, and Adobe Lightroom 4 is now available as a free beta download. Adobe’s...